The Dragon's Fang

Invitations

Note, whenever encountering Shadowspawn, I get a warning feeling. 3000, Radius.
Innkeep gave two letters then told me a woman saying she was a friend is waiting in my room.
It's Maglyn the Tremoncian Barkeep. She says, "Believe be when I say I didn't know!"
She begins to describe a disc (an heirloom) 4" in across with side by side tear drops with circles on the heavy side. Black and White. Made of an unknown substance said to be unbreakabel. NOTE: The White side stands for the Flame of Tarvalon and is the symbol Aisadai. 
If the black side is painted on a door then someone is labeling the occupants as a Dark Friend. Also called the Dragon's Fang.

Tells that it was stolen and she noticed is was probably taken at the same time as the Muskars.

Gildon, False Dragon has been captured by the Aisdei named Lagaine. Paden Fane mentioned the False Dragon. Have been previous claimants but had no proof of power. This latest fellow has shown proof of power. Was able to raise an army

Battle in Tremonican between Children of the Light and Trollocs

Battle far to the north in which an army of Trollocs were struck down by the Creator himself.

After gentleing men do live long for reason related to the loss of touching Saidine. 

Asadei Three Oaths- Cannot tell a lie, Cannot make a weapon meant to kill others, Can only kill in defense of self an innocent.

The Game of Houses (Dais Daemar) – Akin to the Game of Thrones – Played hardest in Cairhien. Everyone watches everyone. In other words the slightest actions are assumed to be as they look.

Illuminator's Chapter house saw an explosion during assassination.

 

View
The Thief Catcher's Gift

4pm

At the ruins, Donnel employs his special Thief Catcher abilities. 

He can smell historical violence based on how long ago and the severity of the violence. He reports he senses three discernable separate trails. Two Heavy, one lite. Start following one path, hear woman's distressed voice (still at the ForeGate area). We rush towards the voice through dry dirt ally's. We then see the most beautiful woman we've ever seen in beautiful dress.

Myrdraal and two thugs. Use Muskarr to instantly vaporize the Myrdraal. The woman is Lady Selene. The is something here that Rand will need for the future and I need to find it. Go back to the Ragged Flagon. Innkeep: Joe Flannigan gives me two Invitations from different houses and addressed to me as Lord Peirce Al'Vere. Both with different writing. 

First Invitation: From Lady Selene. Break wax seal (Bird). I am a friend and no matter how bad things get here, I am on your side. Another friend is with you. Upstairs.

Second Inviation: From House Mosnylen: Invited to share a meal with Lord/Lady (High Seat) of XXX house.

 

 

View
From the Foregate

From before - 

Leave north gate and around wall to ForeGate asking about the Bunches of Grapes which find but we find it is burnt to the ground. I feel as thought Tom meant for me to meet the caretaker so I will ask about his wereabouts.

NOTES: The darkness is real. Aside from myself and Moraine (and likely Lan) the world appears ignorant. My 'rise' in stature has been swift. Having followers and having great highs in lows and miraculous events and meeting foes of the Dark.

Now, recalling Tom Marilan at this city was also an amazing occurrence in this huge world at this place and this time. 

The Last Battle (Tarman Guiden) is a prohesied clash between the dark one with the shadow spawn and Dark Friends. All led by the Dragon (Lew's Theron) who faught THE Dark One, trapping him and all of the Forsaken (Forsaken not heard from in 1000 years). Prophesy says the Dark One will resurface and the Dragon will too. 

Note: The Fore gate is full of honest beggars.  

Sifting through the ashes, putting off a lying beggar. I note a man sweeping a porch at another inn is watching me. 

Man (Shoe Maker and toy maker) at lunch mentions seing a man with soot on his coat. Knows of the man. The owners, good people, fled the city BEFORE the place burnt.

Back at the Inn, we decide to head back to look closer but we have people watching us so we split up with plans to meet at the waterfront. 

At the ruins, Donnel employs his special Thief Catcher abilities. 

He can smell historical violence based on how long ago and the severity of the violence. He reports he senses three discernable separate trails. Two Heavy, one lite.

View
In Cairhien

From last session when talking with Tom Marilen before the entrance to Chairian.

Tom Ferryman! "All this fuss just because a man needs killing." Called me  country bumpkin of sorts. He saw Rand Perrin and Matt but they have left. I ask where he's going? He says Tar Valon or maybe Kamar, mentions Elida. Trouble found us I tell him. Avoid playing the game he says. THe game Dais Damar the game of houses, it's politics. All houses vie for power over the other. In Chairian, everyone's involved.  Tom believes the King and Barthanis dead. Don't walk the streets at night. Stay out of Aisa Dai affairs.

This Session:

Go to Bunch of Grapes Inn and ask for Mistress Daelvin (Dell-Veen). 

At gate, hour wait. Convince registrar to let us in base on the hard times and likely the assassination. I am let in based on my noble look and my fib that I am a lord appointed by the queen of Andor in the little known town of Emond's Field.

Find our way to the Ragged Flagon letting Sam and the trio of guards go about his merchant business. 

Note: Caroline Damodred is Morain Sadai's much younger cousin. 

Leave north gate and around wall to ForeGate asking about the Bunches of Grapes which find but we find it is burnt to the ground. I feel as thought Tom meant for me to meet the caretaker so I will ask about his wereabouts.

View
The Road to Cairhien

The Epilogue of the Battle of Tremoncion.

Many rumors are spread, big rumors of a False Dragon Pierre Algernon and the Andoran Lord.

In the days following I manage to take time with the Muskars in Tremoncion to study. I believe they are weapons to be used in conjunction with the source, Fire, Spirit and Air.

Three of the Codean Khal guards wish to follow me and have taken to calling me lord. Their terms as guards were over and they wish to fight the Shadow and I am someone who will talk about it.

They come with Sword and Bucklers and leather. Donnel and Sam to accompany to Chairhien City.

 

Cross River to the south not far out of Tremoncian on way to the capital city of Chairhien, Chairhien City. Note: Topless Towers, King Goldrian, City damaged about 30 years ago in Aial (eye-eel) war. City had to unite with other countries to survive. Aial do not use swords nor ride horses. Once had a peace pact for the Aial people to travel through lands for trade to the north. Aial gave Chairhian’s a special gift, a tree sprout (special) King later chopped down tree to make throne. Aial, incensed, attacked over the Dragon wall. Kink Laiman of House Damodred was killed and the aiel retreated. Then House Riatin took the throne and House Damodred maneuvering to take the throne or more accurately waiting.

 

A wind comes, an icy portent the faint odor of something burned. There is something on the wind, a scent. In route, farmlands look bleak like not enough rain. This problem looks recent. Just not enough water. We then hear rumors of trouble. We hear tell of Chairhian’s out wall, the Fore-gate (home to poor and refugees) has seen fire just days ago (possibly Padan Fain’s crew?) then the rumor that King Goldrian and Barthanis, high seat of House Damodred have been killed or assassinated.

 

From my time with Lan and Moraine:

 

Says someone from her town is trying to blackmail her. Family members are being killed with notes saying, "Tell me where Moraine is." Moraine will NOT give into blackmail. She does not like her sister. She will NOT compromise her duty. Her favored niece ‘Ezmerelda’ (?) is missing. Lan charges me with finding her or finding out who is behind this. "Moraine is not asking this, I am and don't tell her I have asked you this. She would not ask you to do this."

Also, twenty years ago, Morain had to flee or they would make her queen.

Duty is heavier than a mountain. Death lite as a feather.

At distance from city we see a stooping, limping, grey haired old man carrying instrument parcels and behind him, the city wall and a glimpse of the Fore-Gate section is burned. I note a flash of color under his rags (a Gleemans cape)

Tom Ferryman! "All this fuss just because a man needs killing." Called me  country bumpkin of sorts. He saw Rand Perrin and Matt but they have left. I ask where he's going? He says Tar Valon or maybe Kamar, mentions Elida. Trouble found us I tell him. Avoid playing the game he says. THe game Dais Damar the game of houses, it's politics. All houses vie for power over the other. In Chairian, everyone's involved.  Tom believes the King and Barthanis dead. Don't walk the streets at night. Stay out of Aisa Dai affairs.

View
Pressing Matters

 

<meta />

Pressing Matters (3pm)

Arrive in town. Bar to talk to his men at the Choedan Kal

Myself and Donnel head to Prison to look over the armoury for bows

None there, head to inn

Able to gather three bows and 60 arrows

Town keeps some to protect itself

Merchant Sam comes out with Sword, approves of my new look

Discuss town militia tactics.

Head to Trolloc camp

 

Camp

1 Fade

6 Trollocs

 

Contingent from Tremonsian

6 King’s Guards

  • 3 Short Bowman

  • 3 Scimitar Swordsman

1 Kings Guard Sergeant Bar (Lt. X-Bow and Sword)

1 Warden Pierce (Bow and Sword)

1 Thief Catcher Donnel (Bow Short Sword)

 

Volly v Fade, 16 damage

Melee v Trolloc – Kill 1

View
From the King's Men

Left Trollloc camp for Tremoncian. A third of Fane's forces are now looking for Pierce.

In Tremoncian (3pm), talk to Dollan about Rand's visit to town a few days ago. He overheard him speaking with Maglin the inkeep. Talk to old Wittler, he mentions dark folk came asking about Rand. The Wittler told him he had the wrong man, he's probably looking for Pierce! I ask he not talk to others about me in the future, he agrees.

In the Inn, merchant and I get me into my new Coat and clothes.

Talk with Magliin about Rand's presence here and tell her what happened and our plans. She says the King's men of Choeden Kal are obligated to clear the woods anytime there is word of Trollocs.

Head to the Chodean Kal to speak with King's men. Find at the forefront one who is adorned with tokens of station. We begin to tell of the Trollocs and the Myrdraal. He has never seen nor believes in Trollocs and believes Pierce is a member of house that is un-trusted. After a bit more back and forth, Bar, the commander says he is willing to talk with witnesses at the Inn.

View
The Hunt for the Three

The merchants wife takes my measurements for new clothes "befitting my countenance"

I tell Donnel that we should start and we leave on foot.

Hours later Donnel says the scent is getting stronger. Keep on. 

Finally come upon large camp of 23 Trollocs, 3 Myrdraal, the three men and 6 other folk of different social levels all look worse for ware.

Padan Fain yelling that he didn't want these! (has both Muskar) Tries to 'shoot' them, nothing, throws them to the ground, "I wanted Althor"

A Myrdaal attacks but Fain, with cat like reflexes turns and strikes the sword wrist. The thing screams in wild pain! Puts the Myrdaal in a lock and says, "Fail me and will tickle you with this!"

Throws him to the ground then pins both its hands to the ground with his daggers then does the same to his feet!

THe other Myrdraals recoil in fear. Captives whimper in fear as well.  Then finally plunges a dagger into the things chest, removes its heart, holds it high, stabs the heart, gut the thing still wriggles! 

Fain to another Myrdraal, "Where is Althor, you said you had him." 

Myrdraal "We thought we had him."

Fain, "Thought?! WHo did you have?!"

"Al'vere, Peirce Al'vere"

Pierce to himself, "Me? Why me?!"

Fain, "Where is Rand Althor?"

Myrdraal, "Chirain"

Fain to Myrdraals, "You are coming with me, and you are to find Peirce and kill him"

Return to Donnel, we talk, he heads back to Tremoncian to attempt getting help from the Arm Guards while I wait and watch.

All leave but for 6 Trollocs and a Myrdraal

View
Back to Tremonsian

Returning to Tremonsian, Donnel is on road, reports Jorwyn, Pete and Tofer are missing and town folks let him out of Jail.

In tow: Merchant Sam, his wife, Jelvin and wife Lamira.

Donnel and I head 15 min ahead of others into town. Town is fine.  Check jail, the Trio is mising. Head to Inn.

Choedan Kal (KO-dee-an Cal) Arm and sphere in Tremonsian.
The CK watchers serve the King of Cairhien Galldrian Riatin.

In the AM Tofur took Muskar by force from Maglyn's room at the Inn and fled in an undetermined direction. Maglyn to make up five days rations for Donnel and I.

Leave in, learn that Donnel has an uncanny ability to hunt doers of violence. The greater the violence the easier to find.

View
The Hunt

2 hours of travel north.

Wagon on its side with spilled goods, dead horse by arrows, tent, boxes fire pit.

Hear sounds of movement in the trees to the south east.

Move off road to copse of trees.

Begin move south to the back of the tent.

Three Trollocs emerge from trees.

Then a Myrdraal appears behind the wagon

Move across north of tent to north of fire pit, trying to touch saidin, fail

Look in direction of Myrdraal, I manage to avoid his eyeless face, we are both holding our blades. His is forged in Shaol Ghuaol.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.