The Dragon's Fang

Battle at Emond’s Field

Battle at Emond’s Field

It is Clear Morrain is Morrain’sadi Aisa Dei and Lan is her sworn Warder

Lan is fight the Myrdraal single handedly a thing of whom many feint or flee at the sight of the things.

Jed and I shoot from the roof of the Inn using the river rock chimney as cover.

We take out a handful of Trollocs over the course of the battle.

After some time and much bloodshed, the tide turns and suddenly the Trollocs stopped and all shouted shrill into the night sky and fell dead every one

Lan still battled however but finally his sword removed the things head. However it fought on like a blind fool, finally falling to the ground dead.

Jed and climb down to give aid to the wounded. Bringing the worst to Nynaeve who heals with herbs and ointments.

Moraine uses the One Power to heal folks all over town.

Matt and Perrin are seen alive.

Later, near morning, Rand appears at the Inn, Tam took a poisoned wound from a Trolloc. Moraine aids but later says the poison may be too strong even though Tam is stronger than most men.

We ask Moraine what else we might do, we are to meet with her shortly and we do.

Lan, protests when we enter her chamber that resting first is imperative and Lan leaves at Moraine’s request.

Hands us parchment with drawing of a puzzle.

Moraine says she was going to Tanchico after she was done here, to find the ancient magic Talisman made of Cundilar also called Heartstone said to be unbreakable, the drawing of the ‘Blacksmith’s Puzzle” and bring it to the Amberlin or herself. White Tower for study.

She shows a statuette made of the same material, very very valuable.

Note: Aisadi are known as great manipulators, all look young, live for a very long time and wield the One Power. They have take the Three Oaths:

1) They cannot tell lies. Good at shielding things they don’t want known.

2) They can only use the one power to defend innocents against evil and creatures of shadow.

3) Unknown.

“Go to Tanchico, find the puzzle, bring it to the White Tower and only give it to myself or the Amerlyn Seat [of power].”

Note: This is huge, folks just don’t leave the areas they were born.

Trouble comes to the Village

Jed and myself hidden off path on hilltop

Three Illuminators and a Mydrill​​​​​​ on hill
Six Trollocks in poor armor and cruel weapons coming up hill with kettle holding victim (unsure of state)
Listening and watching as they come up hill, hear speech, not common.
Note that body twitches with life.
Myrdrall talks with illuminators with Map in hand as Trollocks reach them. The kettle is placed aside.
Trollocks put fire out per the Myrdrall
Jed and I talk, decide to head back to town at all speed once off the hill

10PM or so, reach town.
Enter inn sweaty and move to Tom the Gleeman at table.
We begin telling him what we saw. He tested us on the look of the Trollocks.
He says we will need help. Says the council and others would not believe us at first so he narrowed it down to ‘Mistress’ Morraine who would likely be the best ally.
We three head up to her simple room that smells like Tea. Lan and Lady Morrain sitting.
The Lady appears pensive. Asks how she can help Tom.
After only a bit of our story, Morrain gives Lan a nod and he heads out.
We are interrupted shortly after with shouts of “Trollocs!” and the sounds of fires and combat!
We all head outside, it is mayhem with Trollocs and villagers fighting, running and persuing.
Jed and I climb to the Inn roof. We are able to see the chaos clearly.
Morrain throws magic fire and sees with a wonderous globe of light before her.
Lan is seen in epic battle against the Fade.
From behind chimney I shoot a Trolloc who is putting a torch to a building.
I hit but he shrugs it off.

The Illuminated Hill

On the Hill

Behind cover with Jed- Hidden just outside of campsite

Three Illuminators plus the Fade (Robed Figure)
I am hidden, over hear Illuminators tell Fade, “You are looking for three young men, Rand, Perrin and Matt.” Points to map, “This is where they live.”

Jed and I are a bit shaken as we did not believe in the legend of the Fades before now. 
Begin to descend the rocky path the same way we came up. Then notice what looks to be ten large beings, maybe with horns, maybe in armor a head and shoulders taller than normal men! To all accounts Jed and I believe these to be Trollocs, chaotic creatures created by the Dark One to kill and serve evil purposes who eat their victims. Two seem to be carrying a pole between them with the legendary cook-pot with a human head and bound legs sticking out.
Jed and I sneak to a hiding spot off original path still within hearing distance to the Illuminators camp to avoid the Trollocs coming up.

Of Gleeman and Fades
A blog for your campaign


Two Rivers

Unloading Cart

3 ‘Illuminators’ chat nearby

Listen: Main Illuminator, Bartie: Find the Aybarra Farm, make up an excuse why you need to go there. Mark it on this map. And you, find the Couthan house. Mentioned Luhan house. We already know where the Althorn farm is.

Me: Took Bran aside to share news of whispering

Bran: Bought fireworks to take folks minds of the harsh long winters.


Back to work

To Bartie: Found sty of house the The Couthan house, when can we get out of this dive

Bartie: You watch your mouth, we’re here on orders, we’re not leaving till the job is finished, Oler

Talk with Jed, he mentions Matt saw man in black on Couthan’s field 4 hours ago. The wind did not move his cloak

Went to their farm, spoke with dad, searched area near north road. Saw wagon with illuminators heading north. Hid, waited, they then headed off road towards flat top hill.

Noon – We head to road then south to town.

1pm looking for Nynaeve, find her walking away from Moirain and Lan, scowly

Follow for bit, waiting for a cool down.

Approach. Mention dark stranger tale from Matt. She tells us to forget it, it’s Matt being Matt.

She heads to inn. Tall guy, white hair with a many colored patched cloak (A Gleeman!). They talk. He backs as she raises stick. She storms into Winespring Inn.

Lites a pipe, “Good Morrow, Tom Merilin” starts to juggle. Will tell tonight many stories. Then back flips, and “Play soft and gentle.”

Master Gleeman takes story about dark man seriously, asks us to bring to Matt to him.

Wisdom comes out of inn still mad (likely from convo with Morain earlier) Storms off after chiding Tom.

I run to chop wood. Tom approaches. I mention Illuminators suspicious activities.

2:30pm Jed returns with Matt. We head to the Gleeman. Matt tells story. ”Hood hid face” Tom asks about weather, cold clear and windy. Doesn’t want to say.

Talk with Bran and Tam with Jed and Tom in Brans room. They take it seriously.

Commotion outside suddenly. We head out to see.

Pedlers cart, Folks gathered. A waspish looking man. Greasy Hair pale complexion – Paddon Fain.

Paddon Fain, visits annually, friendly but close with folks. Loves attention. “I will sell stuff and share news soon.” Folks excited.

Noting to self, more visitors than normal. Also, Paddon later this year than normal.

Speaks of Boarderlands, withered crops, wolves attacking livestock, Raids by Tollacks burning villages.

Boarderlands borders the Blight (a huge swath of land to the north. Hot and humid, another world it seems) beyond is cold. The mountain “Shale Goul” Deep inside the blight. Blight said to be inhabited by foul beast men (creatures of folktales, real?).

In Ghealedon, a man calling himself The Dragon claims he can Channel.

Bran interrupts, standing next to huge Blacksmith and Tam. Invites Paddon in to talk with Village Council. Fain stalls but Harl Luhan says, if you please, now.

Cenn Bowie (The Thatcher) heads in to.

I go around house to sneak in window. Jed to watch.

Meeting: What’s this about a dragon? He can channel. (Channeling indicates dark powers, devilish. And if a Dragon Channels, it’s most powerful)

The One Power: The Male side is Tainted. It is addictive. It ultimately makes users mad. Said to have caused the great troubles.

Now if men are caught using the One Power, they are killed or Gentled which makes the use inert to the One Power and they die from it.

False Dragons exist.

Geeladon, a little ways to the south has rumors of a False Dragon. An army of Ai-Sadie are in rout to stop this False Dragon “Logain” who has his own army.

But what do we do about it? Mentions stranger sightings with two more sightings mentioned. Asking who the stranger could be. A refugee from war looking for a hiding place or someone else from war looking to get away.

The council to set up watches tomorrow with a relay system to communicate quickly.

Tonight, they will have men at the edge of town keeping a lookout.

Jed and I talking when a Raven catches my attention behind me. Jed throws a rock and it moves but doesn’t leave.

Lady Moirain (from Cairien, far east), steps around corner. She tells us to kill those things whenever we see them. They are spies for evil.

says she’s a historian of sorts. Says Emond’s field used to go by another name Menethrin.

6pm Hunting in the West Wood, in sight of the hill

Back for dinner then sneak back out to woods near hill with food and weapons.

The Hill: Flat and grassy. Few trees. See the three guys. Then see the dark cloaked man!

Bartie has map out and is pointing to places on it. Other has torch to illuminate map. Can see face of cloaked man. He is a “The Eyeless, Halfman, Myrdraal, Fade, Lurk”!! Who are from Shale Goul, bred from Human and Trollocks. Some kept human characteristics. Always evil, always eyeless, more dangerous than Trollocks.


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